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Shader series
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Sword of the Archon (book 1, Sword of the Archon)
For more than a thousand years, the dwarves have hidden away from the world in their ravine city of Arx Gravis. Governed by an inflexible council whose sole aim is to avoid the errors of the past, the defining virtue of their society is that nothing should ever change.But when the Scriptorium is broken into, and Ravine Guard Carnifex Thane sees a homunculus fleeing the scene of the crime, events are set in motion that will ensure nothing will ever be the same again.
Deception and death are coming to Arx Gravis.
The riddles that preceded Carnifex’s birth crystalize into a horrifying fate that inexorably closes in. But it is in blood that legends are born, and redemption is sometimes seeded in the gravest of sins.
For Carnifex is destined to become the Ravine Butcher, before even that grim appellation is forever lost, along with everything that once defined him.
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Geas of the Black Axe
“A dwarf with no name is a dwarf most shamed.”
As the lands above the ravine city of Arx Gravis face their gravest peril, the last desperate hope of Creation lies in a dwarf with a grisly past.
The Nameless Dwarf: a pariah, untouchable, the most cursed of dwarven kind.
But in a world plagued by deception, where no action is free from risk, the road to salvation is shadowed with portents of blood.
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Revenge of the Lich
The survivors of the slaughter at Arx Gravis flee their ravine city, leaving its walkways and canals awash with blood.
Convinced there can be no atonement for what he has done, the Nameless Dwarf joins forces with a whiskerless thief, a guilt-driven assassin, and a consumptive wizard. Together, they pursue the dwarves into the lands of nightmare across the Farfall Mountains.
But the companions bring troubles of their own, not least of which is an ancient grimoire that leads them inexorably toward a forest of tar, and an evil from Nameless’s past that threatens his entire race.
The last hope of the dwarves comes from the unlikeliest of sources: a mythical city beneath the waves, an axe from the age of heroes, and the Nameless Dwarf, in whose veins flows the blood of legends.
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Return of the Dwarf Lords
The Nameless Dwarf: the name that is not a name, but is far better than the one he left behind. Freed from the curse that turned him into the butcher of his own kind, he once crossed half a world to protect those who had survived.
Having worked out his penance and resettled his people in Arnoch, the ancient citadel of the Dwarf Lords, Nameless sets up home in the town of Brink.
Now, with everything a dwarf could possibly wish for–a gym, a beer hall, and a bawdy house across the road–his new life is a welcome break from a decade of adventure.
Then a blood-stained dwarf staggers into town with a message of doom: Arnoch has sunk beneath the waves, its last defense against the attack of a five-headed dragon.
The one slender hope remaining to the dwarves lies in their distant past: the Dwarf Lords, who had been created for perils such as this. But for centuries, they have been in exile on Thanatos, a death-world likely to change even the greatest of heroes.
With time running out for Arnoch, Nameless must find the Dwarf Lords and persuade them to come home.
But before that, he first has to survive them.
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World of Aethir Stories
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Dead or Alive
Shadrak the Unseen should have known better. Stealing from one wizard on behalf of another was the sort of job he’d sworn never to take. But times were tough and grief had left its mark.
The thing that should have really warned him off, though, was that the artifact he’d been commissioned to retrieve was a ring crafted by none other than the Witch Queen of Thogani, the Desecrated City.
With the job half-done, Shadrak is caught between the minions of one wizard and the threats of the other. If he could just get the ring back to Pellor and the Stygian sorcerer who’d hired him, he’d have enough money to appease his creditors and buy himself some time.
But then his pockets are picked, the ring is taken, and the thief… is a ghost, silent, invisible.
Not daring to return to Pellor without the prize, Shadrak has no choice but to follow a barely discernible trail toward the last place in the world he wants to go:
New Londdyr, the greatest city on Aethir, where he once lorded it over the unified guilds.
And where the Senate have named him wanted… DEAD OR ALIVE.
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